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Caverns update, just sat down (1d11h20m to go)

I did some more work after last night’s post.  I worked on the tile map classes and scanned in my sketches, then created a couple image files to load in the tile map.  First shot, blammo, it displayed the map perfect on the screen.   I did a little tweaking of the map size so that it would take up more real estate on the screen and was left with this:

Image may be NSFW.
Clik here to view.
First screenshot of my caverns themed game

First screenshot of my caverns themed game

Not much to see, but the designs are all mine.  They’re loaded from a text file with some level metadata and the grid layout.  The space on the right will be the status area.  The graphcis are not text, like my Kroz inspiration, so they will get better than what I have above. Image may be NSFW.
Clik here to view.
:)

My work this morning will consist of making more sprites for the tiles, and of course, the hero dude.  After that, I’ll work on moving him around.


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